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101. CharacterSheet.xml.aspx Weird Error - in EVE Technology Lab [original thread]
got the same here with 2 in my corp.... but I hope that this will be fixed during the DT today
- by Project 69 - at 2011.01.27 09:09:00
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102. API and me - in EVE Technology Lab [original thread]
only strange that it only seems to happen on individual characters..... oh well, scotty gotta know what heŠs doing
- by Project 69 - at 2011.01.26 21:30:00
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103. API and me - in EVE Technology Lab [original thread]
Edited by: Project 69 on 26/01/2011 17:55:34 General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request. I'm getting this error..... just leave Scotty a alone for a wh...
- by Project 69 - at 2011.01.26 17:55:00
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104. New Neocom - in Player Features and Ideas Discussion [original thread]
Originally by: Gorganoth Hi all. I read that the new neocom should have hit the main server at january 18th, but i can't turn it on. Could anyone please explain how to turn it on? Thank you it didn't
- by Project 69 - at 2011.01.25 16:14:00
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105. Where did the new UI go? - in Test Server Feedback [original thread]
awesome designs..... but please don't use Papyrus.....
- by Project 69 - at 2011.01.17 14:47:00
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106. Mining Buddy Update - in EVE Technology Lab [original thread]
yes sir.... but IŠll try the IGB version tomorrow (at work... donŠt tell me boss) i actually got my own mining buddy site running, but itŠs ridiculous light compared to all the features the original mining body provides
- by Project 69 - at 2011.01.11 21:51:00
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107. Mining Buddy Update - in EVE Technology Lab [original thread]
before I post that list... (sorry I didn't tried). but is the miningbuddy displayed differently when you're ingame?
- by Project 69 - at 2011.01.11 21:02:00
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108. Mining Buddy Update - in EVE Technology Lab [original thread]
been playing with the demo version a bit..... confusing
- by Project 69 - at 2011.01.11 08:08:00
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109. OMBERZOMBIE-REV452M-RELEASE Testing - in EVE Technology Lab [original thread]
what does it do?
- by Project 69 - at 2011.01.11 07:59:00
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110. A practical way to eliminate Macro Miners. - in Player Features and Ideas Discussion [original thread]
create player corp..... 1.6 million isk. create new player corp of wardecced.... 1.6 million isk macromine in empire without wardec..... priceless not sure about the 1.6mil tho
- by Project 69 - at 2011.01.05 21:44:00
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111. Looking for a market order tool - in EVE Technology Lab [original thread]
send me an exact description of what you need and IŠll see what I can do.
- by Project 69 - at 2011.01.05 20:28:00
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112. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
just a crazy idea.... find some other miners and work with them..... so you don't have to redock every 20 minutes. you might even find a hauler
- by Project 69 - at 2011.01.03 07:49:00
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113. New pos removal -> nanite Detinator - in Player Features and Ideas Discussion [original thread]
wardec
- by Project 69 - at 2011.01.02 09:29:00
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114. New Neocon Addition - in Player Features and Ideas Discussion [original thread]
aaaaawwww Zymurgist .... you ruined my perfect post
- by Project 69 - at 2010.12.31 08:14:00
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115. Feedback on new NEOCOM - in Test Server Feedback [original thread]
Edited by: Project 69 on 30/12/2010 18:31:46 I actually like it. but maybe something more http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1440245
- by Project 69 - at 2010.12.30 18:31:00
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116. New Neocon Addition - in Player Features and Ideas Discussion [original thread]
Hello, was looking at the new Neocon and was thinking about this idea. How about a quicksearch button for all kind of items in eve here 2 pics ok, it would only be a textbox somewhere in the neocon which will popup some sort of accordion box...
- by Project 69 - at 2010.12.30 18:29:00
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117. API rig building tool? Is there such a thing? - in EVE Technology Lab [original thread]
shouldn't be too complicated to make. BUT how does the application knows what ME your Blueprints have?... without that it merely becomes an estimation. other thing would be that Rigs share alot of components...so you would have to declare so...
- by Project 69 - at 2010.12.29 12:18:00
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118. Mining Buddy Update - in EVE Technology Lab [original thread]
funny enough I've started working on my own version of mining buddy... but a little more "light". all you can do is - Create a mining fleet - Enable the loot logger for easier sharing later - Create a mining fleet on the "miningbuddy" page with a...
- by Project 69 - at 2010.12.27 14:58:00
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119. EVE Shopping List needing beta testers. - in EVE Technology Lab [original thread]
did some bugreports :) hope it helps here some more suggestions if I may: - Add the volume of a List so haulers can directly see if they can take it or not - make it possible to write the quanitity of an item... since i won't push the "+" button...
- by Project 69 - at 2010.12.27 13:32:00
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120. EVE Shopping List needing beta testers. - in EVE Technology Lab [original thread]
Originally by: Aessoroz Real jump freighter pilots have others buy what they want themselves and contract it over. I guess that this tool is to get rid of the "I'm in Jita, anyone needs something?" question. helps alot in our corp
- by Project 69 - at 2010.12.26 22:21:00
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